instance (id)
with int num
copies All object;
MutableObjectArray with num copies of
the object.
void freeze;
id initWithCapacity int capacity;
protected id initWithEnumerator Enumerator e;
void
insert All object
at int index;
_builtin_.Any removeAt int index;
void removeElements (int, int) (start, length);
void resize (int, int) (start, num);
void set All object at int index;
void swap (int, int) (i, j);
void encodeUsingCoder Encoder coder;
void initWithCoder Decoder coder;